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Paper ThBT14.7

Tynan, Mark (University College Dublin), Byrne, Evan (University College Dublin), Finnegan, Carlo (University College Dublin), Istasse, Maxim Zack (University College Dublin), Kalgashkin, Ivan (University College Dublin), Du, Honghui (University College Dublin), Golpayegani, Fatemeh (School of Computer Science, University College Dublin)

CAPTAIN CARBON: Using Gamification to Influence Students Choice for Sustainable Transport

Scheduled for presentation during the Poster Session "Modeling and Optimization of Mobility and Transport Systems " (ThBT14), Thursday, September 26, 2024, 14:30−16:30, Foyer

2024 IEEE 27th International Conference on Intelligent Transportation Systems (ITSC), September 24- 27, 2024, Edmonton, Canada

This information is tentative and subject to change. Compiled on October 7, 2024

Keywords Other Theories, Applications, and Technologies, Personalized Public Transit, Public Transportation Management

Abstract

Recent research highlights the effectiveness of gamification in enhancing learning and engagement with critical educational topics. This paper discusses Captain Carbon, an innovative Java-based game, developed to foster environmen- tal awareness and promote sustainable transportation habits among school students. The selection of carbon emissions as the educational focus is driven by the urgent need to address climate change, particularly through daily activities such as transportation. Unlike traditional educational tools, Captain Carbon integrates gamification techniques to actively engage players. As they navigate through a virtual city environment, players make transportation decisions that have varying im- pacts on their carbon footprint. Each level challenges players to collect gems while incentivising low-carbon choices, thus em- bedding environmental stewardship into gameplay. The novelty of Captain Carbon lies in its unique design that combines real-world relevance with interactive, game-based feedback, significantly enhancing the educational experience. This design approach makes the game distinct from existing environmental games but demonstrates a interactive method for increasing awareness and learning about sustainable practices.

 

 

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